The basic system relies on four dedicated buttons (Light Punch, Heavy Punch, Light Kick, Heavy Kick). The game adopts a graphic style that can be seen as a compromise between the Neo Geo Pocket sprites and high resolution sprites, giving the characters a sort of “chibi” look. The game went through a rocky, ultimately unsuccessful Indiegogo campaign, but instead of giving up on it, the developers doubled down and decided to go on, against all the odds. Pocket Bravery is an upcoming 2D pixel art fighting game developed by Statera Studio, an indie development team from Brazil. Fun fact: the background character in the third round on the Porto stage is Beto/Roberto, a character from Ganbatte Karate - a 2D Fighter Maker 2002 game I have covered in this article on this very website! Small size, huge heart Porto, for example, moves from day to night and has a different set of NPCs for every round. Let’s turn up the heat! Stages in Pocket Bravery change depending on the round.
0 Comments
Leave a Reply. |